DESIGNing a
SW driven storytelling ecosystem

Role:
SW UX Lead - Camera Connectivity + Control
(2022 - 2024)

HIGHLIGHTS

CAMERAs LAUNCHEd

HERO11 Mini

HERO12 black

HERO13 black

HERO

Wireless connectivity

At GoPro, I led UX design for the wireless connectivity layer of the Quik apps, enabling users to seamlessly connect, control, capture and offload media from their cameras. By integrating sensor fusion with refined visual systems, I enhanced the clarity and responsiveness of heads-up displays, made improvements to the onboarding flow and built internal frameworks that improved alignment between Product and Engineering teams.

MULTI MODAL
DESIGN SYSTEM

I also led strategy and production efforts to develop a mature, multi surface design system, enabling collaboration across UX, Engineering and Creative teams. These efforts enabled scalable design workflows, enhanced cross-functional alignment, and elevated the passage between digital and physical product ecosystems.

SURFACEs

GoPro
Awards

  1. Get the Shot

  2. Submit

  3. Get Rewarded

Creators tools are at the heart of the Quik ecosystem. I led the redesign of the GoPro Awards platform including B2C web tools and internal systems for curating playlists and payment integrations.

Camera PRESETs

multi camera control

As part of a focused research initiative, I explored an integrated software and hardware system designed to rethink multi-camera control for production houses and professional media teams. The project aimed to elevate capture workflows by leveraging GoPro’s advanced AI and imaging technologies, addressing needs unmet by standard off-the-shelf solutions.

During my time at GoPro, I produced a diverse range of products and exploratory concepts across software and hardware. Case studies available upon request.

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